

Instead, you have to do a slightly different method of clipping through that wall. The clip into the elevator door (the one the individual level world record does) does not work on Xbox. There is also a clip in the first part of Night Shift that doesn’t work on Xbox. This loses about 20 seconds over the GameCube version. Instead, you have to go down the road to the first police car, turn around, and get them to hit you in the back to knock you over the wall. Getting out of bounds in Enemies Vanquished by using the barriers to climb over the wall does not work on Xbox. There are two tricks that don’t work on the Xbox version. It’s still possible and there’s no doubt that you could get good at it, though.Īll known glitches as of Mawill work on the GameCube version. Xbox and Playstation 2 controllers do not have any notches around the analog stick, so perfect movement is harder. Ideally, both notches will make you strafe perfectly. If Bond slowly moves to the left or right, you have a bad controller. If holding the analog stick in the top/left and top/right notch makes you move really fast, you have a good controller. If you’re playing on the GameCube version, try strafing with your controller. Unfortunately, differences in manufacturing and controller wear can affect the angle your analog stick is at, so it’s possible that your analog stick is slightly misaligned. This makes holding perfectly up/right or up/left much easier than a standard PS2 or Xbox controller. This movement is extremely easy on the GameCube version because the GameCube controller has octagonal notches around the analog stick. The fastest way to move is to strafe forward/left or forward/right, much like GoldenEye on Nintendo 64. Movement is the same between all versions, but not all controllers are created equal. Xbox loading times are about 2 minutes faster than GameCube, and PS2 load times are about 2 minutes slower. The difference is usually only a few seconds, so it’s not something to worry about unless your console is in really bad shape. Most people will have similar load times to others, except for a few outliers. This issue is not unique to Nightfire, though. Because Nightfire is a disc-based game, load times can vary between different people’s consoles depending on things like your disc reader and the condition of your console. Xbox has the fastest load times, PS2 has the slowest load times, and GameCube is basically in the middle. Note that I’m going to compare Xbox/PS2 to the GameCube version, since that’s the version most people (including myself) run with.īy far, the biggest factor is load times. This document will compare the version differences for Nightfire on Xbox/GC/PS2 that affect speedrunning. These numbers can vary between different consoles, but these numbers are based on average load times. TL DR: Xbox is faster than GC by roughly 1:30, GameCube is faster than PS2 by roughly 2:00.
